SYNNERS

The development of a direct neural interface, "sockets," threatens to destroy the global computer network and its first real artificial intelligence


Author:
Pat Cadigan
Subgenre:
Science fiction-cyberpunk
Type of work:
Novel
Time of plot:
Twenty-first century
Location:
Los Angeles
First published:
1991

The Plot:

Synners juxtaposes two L.A. worlds, the big business of Olympic Boulevard with the ruined piers of the Mimosa, the postquake name of the Manhattan-Hermosa strip. In the realm of corporate entertainment, artists like sometime lovers Vi sual Mark and Gina, as well as unhappy commercial writers like Gabe Ludovic, struggle to survive in the wholly profit-driven Diversifications, Inc. In comparison, the Mimosa hacker culture is family-like, providing a warm haven for youthful hackers like Gabe's emancipated daughter Sam, her friends Keely and Rosa, and their father-figure, the all-knowing Fez. The two worlds meet when a new medical technology--"sockets"--permits the first human direct neural interface with the global net.

Diversifications purchases the copyright to the sockets in an attempt to capitalize on the next market phenomenon: virtual entertainment. Accordingly, they quickly implant Mark and Gina so the video artists can have product ready when the newly socketed emerge from their operations. For Visual Mark, whose reputation for hot video wars only with his legendary drug use, having sockets provides the opportunity for which has has waited his whole life. With an entire system in which to visualize new scenes to go with new music, Mark quickly leaves his body or "meat" behind, and his advanced imaginative capacity allows him to expand into a new creature, the first synthesized human, existing only in cyberspace. There he meets another cyber-creature--Dr. Art Fish--the unintended product of a chance meeting between an artificial intelligence and a virus vaccine.

The only problem is that when humans access the net, they spread their own frailties, and when Mark's meat suffers a stroke, the spike is transferred into the global system. Like a virus, the stroke spreads contagiously throughout the world, crashing th e network and growing more powerful as it proceeds. The socketed particularly suffer: caught in the seductive lure of the stroke's fatal information pattern, they either die or kill themselves. Only the socketed who are off-line at the time of the strok e, including Gina and Gabe, survive. With Keely's help, the two make the trek from Diversifications to the Mimosa where Gabe is reunited with Sam.

Sam manages to hack a way into the defunct system and in doing so reawakens Art Fish, who has dampened himself down to avoid the stroke's attention. When Art wakes up, he finds Mark alive in the system, too. Theorizing that if on-line brain illness exi sts, then on-line therapy must be possible, the hackers decide to try to cure the system. To protect themselves during the process, Art and Mark retract into a modified hand-held computer that runs off of Sam's body. The two merge in the process, and as Markt, help Gina and Gabe perform the therapy. In the following struggle, Gina and Gabe must both come to terms with their past demons, Gina her quasi-unrequited love for Mark and Gabe his nagging insecurities. In the end, human initiative, as expresse d in Gina and Gabe's commitment to each other, wins out over the stroke's merely viral drive.

Analysis:

The publication of William Gibson's Neuromancer in 1984 marked the start of a new science fiction subgenre: cyberpunk. A response to the mid-80s technology explosion, which saw the proliferation of the personal computer and the expone ntial expansion of the Internet, cyberpunk visualizes a future where the most significant events occur not in reality, but in the cyberspace of computer networks. Here called the Dataline, this network provides from childhood on images, information, and promises, offering a virtual life for those whose real one proves untenable. The life the net can offer, however, is limited by the source of its content: faceless corporate multinationals who, as the inheritors of today's broadcasting corporations, care more for profit margins than healthy product. When Synners opens, the life the dataline has to offer is about to expand dramatically because of a new technology--sockets--that allows for direct neural interface with the net. Immediately grasping the possibilities for new profits, the novel's malignant spirit, Manny Rivera, pushes Diversifications, Inc. into the socket business without care for the implications of so altering the relationship between brain and net.

The only room for love and morality in this brutally competitive world lies on the Mimosa, where along with the toxed-up bums live the extended families like that of Sam, Rosa, Keely, and Fez. The existence and stability of this family marks one difference between Cadigan and other writers. Where the idea of lasting love is only a bitter irony in Neuromancer or Bruce Sterling's Islands in the Net (1988), here it is offered as both definitive of humanness and the necessary antidote to the ills of the tech. Thus, Gabe and Gina's commitment to each other overcomes the neural virus infecting the system. And Gina's love for the real rock 'n roll of sweaty bars rather than sanitized video provides a continuous counterpart to cyberspace's lure.

Philosophically, the novel uses the idea that no data is information unless it has a context to insist on the rootedness of human existence. No people exist without a context of others, Synners argues, else Gabe would not mourn his dead marriage or long for his emancipated daughter. Nor would Gina spend 20 years rescuing Mark from his toxic stupors. As Gina's frustrating love for Mark illustrates, however, real life contexts are more complex than simulated ones. The former cannot be reduced to the data points and decision trees of the latter simply because as humans, we exist in linear time and lead lives with beginnings, middles, and ends, and thus lack that luxury. And that, the novel suggests, is much more human than the sterile if infinite possibilities of cyber-existence.

Published in MacGill's Guide to Science Fiction and Fantasy Literature (Pasadena, CA: Salem Press).

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Last modified May 6, 1996